Nxt robot soccer anime

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The discussion on this web page is about using the HiTechnic sensor. HiTechnic offers a "Football Kit" that includes a ball, seeker V2 and compass sensor; click here to see the reduced price. If sensor is mounted on a robot with the sensor's mounting holes below the sensor, the direction numbers are as shown in the diagram below: This will be the same if the sensor is mounted "upside down", "right nxt robot soccer anime up", or "sideways".

The circled command above will make motor C go backwards. Note that my HiTechnic Seeker V2 sensor is plugged into computer brick socket 2. If your robot has your seeker sensor plugged in to a different socket, you will have to change this code. Nxt robot soccer anime program above brings the HiTechnic Seeker V2 sensor into our program. In the code above, we have added a mathematics block. We have changed the sensor's command block to detect when the direction number "Equals 5".

Note that we have connected the two blocks by a yellow wire. This allows the direction number to go from the Seeker block through the yellow wire to the Mathematics block.

If you forget to do this, the program will refuse to work! To do this we need a loop. In the code above, the mathematics block is connected to the loop with a green wire.

This code will allow your robot to leave the loop and obey the next command following the loop. We haven't put nxt robot soccer anime next command nxt robot soccer anime yet, but will soon. There are lots of things we can tell our robot to do after it finds the ball. However, just so we can test that our code nxt robot soccer anime, let us tell our robot to go forward one rotation each time the ball is seen.

The code above causes motors A and C to turn one rotation, causing the robot to go a short way forwards. The loop in the code above causes the whole code to keep repeating forever, or until we turn our robot off. This complete program causes the Robot to keep finding the Soccer ball, and following it - which is what we wanted.

Download this program to your nxt robot soccer anime, and test it to see that your robot does what you want it to do. If there are problems, carefully check the diagrams above to make sure you have understood the method we have outlined above. When everything is good, go on to the next step to find out how nxt robot soccer anime tell your robot which is your opponent's goal!

Soccer Tactics 2 - Find the Ball! The second thing we want our robot to do is to find the ball. The circled command above will make motor A go forwards.

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Before we can kick the ball, we need to know that it is near our Soccer Robot's kicking mechanism. There are lots of ways we can use to check if the ball is close enough. We could use a touch sensor, a light sensor, an ultrasonic sonar sensor, or one of several other types of non-LEGO sensors. It is up to you to decide which type of sensor you will use. In my case, I decided to choose an ultrasonic sensor. Your preferred sensor may be different - that is OK!

First I need a program to shows me the ultrasonic sensor reading when a ball approaches my soccer robot. To start, add code for an ultrasonic sonar sensor, as shown below. The ultrasonic sensor is plugged in to slot 4 of my soccer robot's computer brick.

If your sensor is plugged in to a different port, you will need to change this port setting. The students I assist measure length in centimetres; you can change the "centimetres" setting to "inches" if this is the type of measurement you use. This sensor will provide the distance between the ball and the sensor as a number. To be able to display this number on the screen of our NXT robot, we need to convert this "number" to "text".

The code above will only give one reading. To allow us to see how the reading changes as the soccer ball approaches the ultrasonic sensor, we need a loop.

When we download this program into our soccer Robot, and run it, we will be able to see how the ultrasonic reading changes as the soccer ball approaches our robot. This will enable us to choose the ultrasonic reading that we can use to tell our soccer robot that the ball is close enough to kick.

Note that in the case above, I used an ultrasonic sensor. This may not be the best way to tell your robot when the ball is in the right place to kick. Feel free to use other types of sensors if this is better for your robot. If you use another type of sensor, use a process similar to the process above to enable you to choose a good setting for your soccer robot kicking sensor.

There are lots of different ways to get your Soccer Robot to kick the ball. Which one is best for your Robot is something you can decide. As an example, I chose to use a bar attached to a third motor that rotates in roughly a quarter turn to kick the ball - your robot ball kicker may be different.

Do not be afraid to go your own way! In the meanwhile, my code for my first attempt at a kicker may be a help when you are thinking about how your Robot could kick a ball Note that my LEGO ultrasonic sonar sensor is plugged into computer brick socket 4. If your robot has an ultrasonic sensor plugged in to a different socket, you will have to change this code.

The ultrasonic sensor on my Robot "sees" a distance of 13 centimetres when the ball is not near. It "sees" a distance of 8 centimetres when the ball is completely under the sensor.

In the ultrasonic control panel above, I have chosen to tell my robot to kick if the distance is less then 10 centimetres your distance will be different. My Soccer Robot has a kicker attached to motor B. A rotation "backwards" of approximately degrees about a quarter turn will cause the "kicker" attached to motor B's axle to kick the ball. Next we return the kicker to its usual "resting" position by telling the motor B to go "forwards" degrees.

This will mean that the kicker is ready to give the ball another kick. To test this code we will enclose the code in a loop, so that the ultrasonic sensor is continually looking for our robot soccer ball. When this code is downloaded to my Robot Soccer player and run, my robot just sits there apparently doing nothing.

However when I roll a ball up to the front of the robot, motor B springs into life and kicks the ball - just what I wanted. If the kicker of your Robot Soccer player misbehaves, carefully work through the code above, as it is likely that you have slipped up somewhere in your own code.

Soccer Tactics 4 - Kick the Ball. Finding when the Soccer Ball is near the Kicker. Next we need to display the text on the NXT computer brick's screen.

Testing the ball-kicking code To test this code we will enclose the code in a loop, so that the ultrasonic sensor is continually looking for our robot soccer ball. Does your Robot Soccer kicker work nicely?